This is the toolset used for building the content that will appear in our game. First we need the assemblies that come with XNA Game Studio. We will start off by setting up our content tools before we actually do anything. In order to process the content, we need two things: the processor tools and some sort of UI. The MonoGame team is working on their tools, but it is not yet complete. The code is what you write, the logic.Īt the current time MonoGame does not have its own content processors, so we will make use of the original XNA build tools. The content is usually the textures, sounds and fonts in the game. When creating games using MonoGame, there are 2 main parts to any game: the Content and the Code. NET support to the Xbox One and the MonoGame team is adding Xbox One support to MonoGame. Support for Xbox One is currently under way with both Microsoft and the MonoGame teams. Windows Store Apps (for Windows 8 and Windows RT).PlatformsĬurrently supported platforms for MonoGame: Here I will show you a way to build the content for any version of Windows, without Visual Studio. Unfortunately, the content processing pipeline is not yet available for all platforms or even the later versions of Visual Studio. It is almost a Write Once, Play Anywhere! MonoGame is free software used by game developers to create games for many different platforms.
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