Unlike ordinary role play games, the player does not gain experience in the conventional sense. The player is provided with various weapons to accomplish this, including ranged and melee weapons. ![]() Gameplay primarily focuses on accomplishing missions. The game has large playable environments, with travel facilitated by various warp points. Their character is viewed from a third person perspective, viewing the HUD, and the range of movement consists of walking in any direction and a short-distance jump. In Fusionfall, the player takes control of a customized avatar.
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